Parasite » linkedin http://www.parasite.org.uk Sound Design & Data Manipulation Sat, 04 Feb 2012 12:23:40 +0000 en hourly 1 Glade 2011 http://www.parasite.org.uk/2011/04/glade-2011/ http://www.parasite.org.uk/2011/04/glade-2011/#comments Tue, 12 Apr 2011 13:32:38 +0000 parasite http://www.parasite.org.uk/?p=779 glade2011Good news for fans of the core! Glade Festival this year will be hosting the legendary Drumcorps (aka Aaron Spectre) and well as some very good talent on the Overkill stage…including Parasite!

Share/Bookmark]]> http://www.parasite.org.uk/2011/04/glade-2011/feed/ 0 Bleep Bleep Bloop: Music and Video Games http://www.parasite.org.uk/2011/02/bleep-bleep-bloop-music-and-video-games/ http://www.parasite.org.uk/2011/02/bleep-bleep-bloop-music-and-video-games/#comments Thu, 10 Feb 2011 14:01:38 +0000 parasite http://www.parasite.org.uk/?p=761 bbcradio4-bleepSome music I made for Savage Moon: Waldgeist was featured a BBC Radio 4 programme Bleep Bleep Bloop: Music and Video Games, broadcast on Tuesday 15th February at 13:30.

“Not everything good in games music resembles a film score…” – James Hannigan

Download audio file (bbcradio4-bleepbleepbloop.mp3)

Games Designer Paul Bennun explores the growing popularity and ambition of music composed for video games.

Video games now have the resources to match that of the big Hollywood orchestral film scores. But it’s not just commercially that video game soundtracks are taken seriously. Composers are becoming more interested in it artistically and BAFTA and the Ivor Novellos have recently recognised the form with their own award categories.

Bennun traces the development of this new genre and finds out how it is changing the way music is made and consumed. Has it now left behind bleeps and bloops and arrived at the brink of artistic respectability?

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Feature in M Magazine http://www.parasite.org.uk/2011/01/feature-in-m-magazine/ http://www.parasite.org.uk/2011/01/feature-in-m-magazine/#comments Tue, 11 Jan 2011 16:29:34 +0000 parasite http://www.parasite.org.uk/?p=750 m-magazine-article2010M Magazine (PRS) ran a feature in their December 2010 issue about music in computer games entitled “Game On”. The article features comments by myself and other composers working in the computer games industry. If you are a member of the PRS you will have received a copy. For those of you who aren’t, you can read the article here: Page 1, Page 2, Page 3 & Page 4.

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Eat Them! Out Now on PS3 http://www.parasite.org.uk/2010/12/eat-them-out-now-on-ps3/ http://www.parasite.org.uk/2010/12/eat-them-out-now-on-ps3/#comments Wed, 22 Dec 2010 15:06:02 +0000 parasite http://www.parasite.org.uk/?p=731 eat-them-shot4Eat Them! out now on PlayStation3/PlayStaion Network, gives gamers the chance to create and bring to life colossal monsters in order to flatten entire cities and feast on their inhabitants. Eat Them! was developed by FluffyLogic and released on PlaystationNetwork for PS3 in December 2010.

I was head of sound design in charge of creating and balancing the sound effects, composing  music and licensing tracks. This involved creating over 100 sfx for the game, 5 original tracks plus a bunch of end-game short pieces, as well as making them all sound right in-game. I was also in charge of currating the in-game music, which was licenced from Deathsucker Records, Broken Robot Records and Broken Records.

Eat Them! Promo Music Mix by parasite

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Music For Sleeping http://www.parasite.org.uk/2010/08/music-for-sleeping/ http://www.parasite.org.uk/2010/08/music-for-sleeping/#comments Wed, 18 Aug 2010 21:27:50 +0000 parasite http://www.parasite.org.uk/?p=657 music-for-sleeping-inlay-frontThis is a project of mine from 10 years ago under the alias “Music For Sleeping”, when I first moved to Bristol. It’s a collection of abstract electronic music and experimental meanderings. Some of the tracks were written whist living in West Wales, collected from old DAT and cassette tapes, while the rest were concocted in Bristol. I used a variety of sound sources for the project ranging from pitched-down wind chimes to cut up samples of  tracks from “Music To Watch Girls By“.

One of the tracks was used for a short film by Anakissed called “Distance Over Time“, while others were used for a locative based exhibition by photographer Liz Milner called “A Walk in the Woods“.It’s very rough and badly mastered by today’s standards, but you get the vibe of it…and it’s bound to send you to sleep :)

Download Music For Sleeping (320kbps MP3 / 113MB .zip file)

Audio Samples:

04. Flow Of Tears: Download audio file (april.mp3)

08. Confinement Download audio file (june.mp3)

10. Lost in Dreams Download audio file (december.mp3)

13. Crocus Sativus: Download audio file (march.mp3)

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Star Wars: Battle for Hoth http://www.parasite.org.uk/2010/07/star-wars-battle-for-hoth/ http://www.parasite.org.uk/2010/07/star-wars-battle-for-hoth/#comments Wed, 21 Jul 2010 14:42:59 +0000 parasite http://www.parasite.org.uk/?p=617 sw_battle_for_hoth_01

Star Wars: The Battle for Hoth for iPhone and iPod Touch is now available for download on iTunes. The game which was developed in Bristol by FluffyLogic is a classic Tower Defence type strategy game and features music and sound design by me. It was a real pleasure to have access to the original Star Wars sfx from the film!

About The Music:

Everyone knows the original score to Star Wars: Empire Strikes Back by John Williams, which still sounds great 30 years on! Instead of using the original score in game I wrote two new pieces that reflected some of the drama and tension of the original. Fans of the genre will be pleased to know that we kept the original Star Wars music for the front-end and in the menu screen.

Have a listen to music from the game here.

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Ivor Novello Award Nomination http://www.parasite.org.uk/2010/05/parasite-nominated-for-ivor-novello-award/ http://www.parasite.org.uk/2010/05/parasite-nominated-for-ivor-novello-award/#comments Mon, 10 May 2010 10:30:26 +0000 parasite http://www.parasite.org.uk/?p=561 the_ivors-awards I’ve been nominated for an Ivor Novello Award in the Best Original Video Game Score category for my work on Savage Moon: Waldgeist on Playstation3. All will be revealled on Thursday 2oth May 2010 when Ana Kronschnabl (CEO FluffyLogic Development) and myself will attend the awards ceremony, but in the meantime have a listen to the music from the game and then go and buy it!

Here’s a quote from the FluffyLogic website:

We, at FluffyLogic, are really pleased to see that the music for ‘Savage Moon: Waldgeist‘ has been nominated for an Ivor Novello award. The Ivor Novello Awards (aka The Ivors) are named after the Cardiff born entertainer Ivor Novello. The awards are for excellence in music and this is the first year that they have included games and the category Waldgeist has been nominated for is the Best Original Video Game Score.

The Ivors are a prestigious, worldwide recognition of musical talent and are judged and presented by the music-writing community. Other artists/writers nominated this year include songs performed by Dizzie Rascal, La Roux, Bat for Lashes, Lily Allen and Paolo Nutini. We asked Armin for a comment and he said, “It has been a great pleasure to create the soundtrack to the Savage Moon series of games on Playstation3 and PSP for FluffyLogic LTD. The thriving Bristol music scene has had a major influence on the music I compose bringing in flavours of dubstep, drum & bass and breakcore. Computer games have generally had quite traditional sounding orchestral soundtracks for a while now, and to be able to bring in more experimental music to the games market has been a real challenge.”

As such we’d like to say a huge ‘congratulations’ to the sound designer and composer, Armin Elsaesser (aka Parasite). He is up against some strong competition for the award; Empire: Total War and Killzone 2. Fingers crossed…

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Savage Moon: The Hera Campaign http://www.parasite.org.uk/2009/12/savage-moon-the-hera-campaign/ http://www.parasite.org.uk/2009/12/savage-moon-the-hera-campaign/#comments Thu, 17 Dec 2009 11:38:09 +0000 parasite http://www.parasite.org.uk/?p=363 Savage Moon: The Hera Campaign will be released on PSP via PSN on December 22nd 2009 with music by me! It is set within a huge gathering of Imoons, the Hera Cluster, that drifted into human space. Preliminary intelligence suggests that it consists of, at least, 20 Imoons populated by a rich variety of Insectocyte forms, some of which we have encountered before and some of which are new. Have a look at the trailer:

Reviews:

The music (there are new soundtracks to unlock) is depressing, but in a good way, and the sounds the turrets and the dying Insectocytes make is meaty and terrifying. Sound 9/10. – videogamer.com

The music fits in with the dark and sinister theme. Sound 9/10. – sanctuary4gamers.com

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Savage Moon: Waldgeist http://www.parasite.org.uk/2009/08/savage-moon-waldgeist-out-now/ http://www.parasite.org.uk/2009/08/savage-moon-waldgeist-out-now/#comments Fri, 07 Aug 2009 10:55:35 +0000 parasite http://www.parasite.org.uk/?p=297 savage-moon-waldgeist2

I compossed some new music for the Savage Moon: Waldgeist DLC game on PlayStation3 which was released yesterday!  You can download it from the PSN Store, but you need a PS3 to play it!

The bugs are back and they’ve evolved beyond anything mankind has faced before… prepare to visit the Waldgeist Nebula in the expansion pack for Savage Moon, featuring six additional levels and a host of other space age features. It’s time to take mankind one step further into the dangers of deep space – there are rich pickings for the brave, but the hesitant will die in the Waldgeist Nebula…

Check out the original Savage Moon score here: http://www.parasite.org.uk/projects/savage-moon/. You can also download the Savage Moon Remixes here: http://www.parasite.org.uk/projects/savage-moon-remixes/

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Savage Moon Remixes http://www.parasite.org.uk/2009/05/savage-moon-remixes/ http://www.parasite.org.uk/2009/05/savage-moon-remixes/#comments Tue, 12 May 2009 15:31:33 +0000 parasite http://deathsucker.org/parasite/?p=106 savage_moon_remixes-300x285

I recently made a soundtrack and sound effects for a new Playstation 3 game called Savage Moon. It’s a tower defence strategy game available in Europe and USA on the PSN (Playstation Sony Network) download shop. Savage Moon is not currently available in Japan, so I decided to ask a few friends from Japan (Fourgram, Himiru Yoshiteru, Freezer and Unuramenura) to remix the soundtrack in the hope that people there might like it enough to want to play the game.

Download Savage Moon Remixes FREE! http://www.parasite.org.uk/projects/savage-moon-remixes/

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